Goal! It was the second football game I saw on Super Nintendo, probably in the middle of 1993, the first was the Super Soccer Champ. Goal! It was developed by Jaleco and released in 1992. Is one of the first football games generation in Super Nintendo and, therefore, less refined that titles such as Striker and Super Formation Soccer, that came after, and even less when compared to the more mature phase of the Super Nintendo. But that didn't stop me from having fun with him at the time, mainly in two-player mode.
The graph is reasonable, the movements are not very realistic. The music during matches is always the same, What can be a bit repetitive, but at least it's a good song. Can also be heard the screams of the crowd during major moves. The screams of the crowd eventually overlap to music and/or music is with less channels, What I do not know if it was deliberate or side effect, but it's a very interesting dynamic. At the end of each time the music accelerates, It also serves to add to the excitement of the last seconds. The sound effects are not very realistic, especially the sound of a strong kick on the ball or hit the jackpot on the beam.
The basic gameplay is there, passes and kicks in the attack. Instead of small passes, in this game I think it's easier to just give a chutão forward when the ball is behind and go driving the ball up near the goal when she's in the field from attack. In defence there are carts and steals. The game has faults, penalty shootout, impediments, corners and sides, But despite the rules, is a game much more to arcade that for simulation.
No instruction manual, It took me a while to learn that kicks in from outside the area in certain positions, the camera switches to a view behind the goal. The first time it happened I took a fright. Then I learned the positions (near the half moon) and the button to be pressed. You can put a spin on the ball at the time of the kick. This type of kick, It is up to the opponent to control the goalkeeper to try to defend. Ironically this is one of the easiest ways to make goal. Human opponents need to have ability to manual goalkeeper to defend those balls. If you don't have, the kick from outside the area already is half a goal. And the CPU fairly useless goalkeeper let in that kind of kick, so most of them end up in gol.
When a goal is scored with a normal kick from inside or outside the area, the music stops, We hear a sound effect, players run to the Center celebrating the sound of the screams of the crowd. But if the goal is scored from outside the area with changing camera, see an animation of the players running around celebrating, with the camera positioned on the side, or see the player running around celebrating with the camera positioned in front of it, with a nice effect of zoom out at the stadium, leveraging the effect Mode 7 the Super Nintendo.
The opening of the game has the logo of lab coat with digitized voice (in the style of Sonic games Sega) and then pops up the stadium in zoom out, the camera goes up there and keep rotating on top of the stadium. When pressing START and choose one of the options, there is a zoom in for inside the stadium. Display the effects Mode 7 the Super Nintendo was almost rule at the time, Although during the game they were little used, except for the goal celebration and animations at the end of the game, with the team celebrating after the victory or leaving forlorn after defeat.
There are two game modes only: Exhibition, It's the friendly which can be played by one or two players; and Super Cup, that is the World Cup, with 3 matches in the group stage and 4 Games in the knockout stage. In the options menu you can switch on or off fouls and impediments, individually. Strangely the default is off for both. It is also possible to connect a radar in the upper right corner where it is possible to see where are all the players on the field. The goalie by default is automatic, but can be passed to manual (kicks in with the camera behind the goal he is always manual). The sound can be adjusted in stereo or Mono. The game time by default is 5 minutes per time, but it can also be adjusted.
Goal! brings the 24 World Cup selections 1990: England, Holland, Argentina, Italy, Germany, Brazil, Switzerland, Belgium, France, Colombia, Spain, Poland, U.S., Romania, Canada, Uruguay, Mexico, Venezuela, Denmark, Ireland, Scotland, Austria, Japan and Sweden.
Before each game you can choose the placement of players: 4-3-3, 4-4-2, Sweeper (Libero), or 3-5-2. At the beginning of each game the judge throws the coin and whoever wins in the heads or tails You can choose the ball or one side of the field. No substitutions, no names of players.
I was able to win the Cup the first time I rented the Goal!, He went on to occupy the position 22 the short list of completed games from my childhood.
And in my first match after more than 20 years I managed to repeat the “feat”. Behold my longplay from the Goal! taking Brazil to the title, recorded at Super Nintendo and with RGB image with upscale to 1080p (Full HD) made by Framemeister XRGB Mini and captured by Elgato - Game Capture HD60 as costume:
Super Cup Soccer
On another occasion, a few months after the first rental of Goal!, I was there at the video store picking out the cartridges that would rent for the weekend and see the Super Cup Soccer. I don't remember exactly what it was like the little box, but remember that many little boxes at the time were somewhat enigmatic, No information or screenshots that could help in choosing, because most cartridges were pirates.
I know that Super Cup Soccer went to my house and put the cartridge in the console and connect must have released a: “Wait, This is the Goal! by any other name”. De fate, the Super Cup Soccer is the Japanese version of Goal!, that is the American version. But Super Cup Soccer have their differences. I don't know if it was released before or after. As to Lab coat is a Japanese company, It was probably released before. I list below some of the main differences I found.
To begin, the title screen is different, showing Super Cup Soccer em vez of Goal!, of course. And the logo of the Lab coat appears in place of the “Licensed by Nintendo”.
The Super Cup Soccer There's no menu options. The stereo or mono option is on the home screen, shortly after choosing between friendly or Cup. Faults, impediments and radar are always connected. Goalkeeper is always automatic and the time is always 5 minutes per time, totaling 10 per game.
When you start the game, already note that the players run more on Super Cup Soccer. On Goal! the pace seems to be less accelerated. Goalkeepers are also more adept kicks in from outside the area, so that, at least against the CPU, is not a good strategy be kicking just outside the area. I found another way to make goals with relative ease that is entering the area on the one hand and kicking in the opposite corner of the goal.
The clock that marks the time is also different, on the Super Cup Soccer It is analog with a bar that goes from 0 the 270º, What should represent 45 minutes in a traditional pointers watch. In the center of the timing include the seconds, and a blue number in the upper left corner counts the minutes. Upon arriving in the fourth minute to minute marker disappears and the progressive becomes regressive count. On Goal! There is an analog timer, but only a digital stopwatch regressive. Why have changed? Perhaps because the timing was a little confused (at least for Westerners) or because the American version allows you to select the duration of each match, which would require adjustments in timing analog programming.
Por fim, a difference that made me break my head in Super Cup Soccer, the animations of the end of the game are longer. On Goal! pops up the championship team taking photo, the cheerleaders doing a routine on the screen with the final statistics, a player to lift the trophy and ended up. Then appears a trophy (very similar to the Fifa) great on the screen, Jaleco logo on it. There are no credits.
When finished recording the video of Goal! up there I was a bit disappointed, because my childhood memory I swear there was a parade at the end. I remember clearly the scene with a woman in the foreground, with the face turned back, watching the parade in the background. Don't view this sequence gave me a knot in my brain. I was beginning to think you had me confused, that scene was in another game. But I couldn't find what game. I googled, played other football games until the end, Watch longplays no Youtube. I was thinking until it could be some other sport game.
Until I throw the Super Cup Soccer also from start to finish. To complete it finally solved the mystery. The final sequence has everything he has on the Goal! e but: After the player to lift the trophy, has the following the parade, where the credits of the game in a window on top. The woman is in the foreground, leaning on a wall, with the face turned back watching the parade. The crowd celebrating and floats (!?) passing. The show is somewhat bizarre, with a dragon, a statue of liberty with a rainbow, a plane passing with a written “Congratulation!”, so even without the S at the end, and even a float with a mermaid wagging his tail (?!). While the parade passes, will getting late and the sky and the city begin to darken. It's a beautiful sequence, Although bizarre and different from any celebration I've ever seen in real football. Maybe that's the way Japanese comemorariam the title in a World Cup, will know…
And why filed past the parade on American version? Difficult to understand. And leave the game without the credits? Would be some restriction of Nintendo's North American? Vale lembrar que no Super Formation Soccer, a versão americana também teve várias referências à desenvolvedora, Human, trocadas para Nintendo.
E eis o vídeo de minha primeira partida após mais de 20 anos no Super Cup Soccer. Também acabou virando um longplay pois levei o Brasil ao título novamente. As in Goal!, o vídeo foi gravado no Super Nintendo really, com a imagem RGB passando pelo Framemeister XRGB Mini for the upscale to 1080p (Full HD) e a captura sendo feita pela Elgato - Game Capture HD60 as costume:
The Super Cup Soccer entrou na posição 35 da listinha de jogos terminados do Super Nintendo of my childhood. O que? Não posso contar duas vezes por que é o mesmo jogo? Claro que posso. É outro título e há diferenças consideráveis. Meu caderninho, minha infância, minhas regras! 😛
Este eu não conheci durante a minha infância. Fui conhecer apenas com as imagens das ROMs e o SD2SNES. Sounds like you have a title in America and another in Japan wasn't confusing enough for Lab coat, so they decided to launch the game in Europe with a third title, that e Super Goal!. The “Super” must be to keep the tradition of Super Nintendo to have a “Super” no title. To complete the confusion, It is worth remembering that the Goal! the Super Nintendo was released as Goal! Two in NES (Nintendinho 8 bits), which in turn was released as Eric Cantona Football Challenge: Goal! 2 in France. The France also received the Eric Cantona Football Challenge, in the Super Nintendo, but this was a version of Striker. Later it was also released a Super Goal! 2 for the Super Nintendo. But I'll leave that for another time.
Played little the Super Goal!, but apparently there is no difference regarding the American version, except for the title screen. The rest are apparently all equal to Goal!.
To terminate, follows the list of the items that were used to make the recording of the longplay from Goal! and Super Cup Soccer, which have been shown here in Skooter Blog:
- Elgato - Game Capture HD60 - For capturing video in digital format and Full HD 60fps.
- Super Nintendo - US model
- Framemeister XRGB Mini - doing the upscale to the image Super Nintendo para 1080p Full HD.
- SD2SNES - The cartridge "magic" that reads my games from a simple SD card and works just like the original cartridges.
- RGB SCART Cable for Super Nintendo (CSYNC) com upgrade para Multicore Coax - Leading to RGB, best image possible to extract a Super Nintendo com hardware original, for the Framemeister.