World Championship Soccer was one of the first games of Mega Drive, released by Sega in 1989. It was also the first football game Mega Drive and for a long time was the only. In Japan your name was World Cup Soccer. The ROM of the games was the same in both continents, but the game checked the console and displayed the appropriate title in the opening: World Championship Soccer in American and European Islands or World Cup Soccer in the Japanese islands.
No Brasil, It was released by Tec Toy under the name Super Soccer. As the Brazilian Islands are equal to Americans, in terms of region, the name that appears in the title is also World Championship Soccer.
In Europe, the game was released with the name World Cup Italia ' 90, but another ROM, with the title screen changed to show that name and viewing including the World Cup mascot. In This ROM, This title also appears if the game is run in the American or Japanese console.
Later, it was also called Sega Soccer in a cartridge with 5 games released exclusively by Tec Toy, which received the name of Sega Top Five, and also some other compilations. In these cases the title screen also changed, but the game remained the same.
In 1994 won a continuation, call World Championship Soccer II, that apparently was only released in the USA and in Europe, getting out of Brazil and Japan. I just knowing this continuation only recently with the use of the Mega Everdrive.
The Super Soccer / World Cup Soccer / World Championship Soccer It is based on the World Cup 1990. But, the game was released before the end of the playoffs, and that only counts with 14 of the teams that qualified for the World Cup. Were left out: Austria, Cameroon, Colombia, Costa Rica, Czechoslovakia, Egypt, United Arab Emirates, Ireland, Romania, and Sweden. The selections present are United States, Mexico, Peru, Brazil, Argentina, Uruguay, Morocco, Algeria, England, Scotland, Italy, France, Spain, Holland, Denmark, Belgium, Hungary, Yugoslavia, Poland, Soviet Union, West Germany, China, Japan and South Korea.
Something that intrigued me a lot when I put my hands on the cartridge from Super Soccer da Tec Toy, and that still puzzles me until today, is the following. At the time (1992), I had one Sega Genesis, American version of the Mega Drive, as what I have today. While playing the Super Soccer / World Cup Soccer / World Championship Soccer in my console, the brazilian squad was composed of: Carlos, Victor, Menlo, Scarpen, Wilkins, Jaquin, Batista, Feldman, Colin, Zukka, Sora, Cerezo, Liberino, Karras, Pola, and Great. My cousin, that had brought the cartridge, to see it said something: “Pola? Great? In my video game appears Pele, Casagrande…”. I thought he was messing with me, but when I went to his house I saw that really in his console, and with the same cartridge, the brazilian squad was composed of: Carlos, Vitor, Edson, Oscar, Edinho, Leandro, Batista, Falcao, Junior, Zico, Socrates, Cerezo, Liberino, bald, Skin, and Casagrande. The difference is that the console it was Japanese. It, as was evident when I rented the Ayrton Senna's Super Monaco GP II, There is a region in the games consoles can access and take different decisions, How to change the title of the game and the names of the players of a team, as Super Soccer, or even run the region for which it was distributed, like Ayrton Senna's Super Monaco GP II.
But why the difference of names from one region to another? That I still can't figure out. Use the real names of players without the risk of being sued is something that depends on licenses, and these licenses have a cost. So it is natural that games which do not have licenses to use fictitious names, is that way until today. But why use real names in Japan and fictitious in America and Europe? The law would protect Japanese Sega in this case? And why Carlos, Cerezo and Liberino escaped the changes?
When looking for the ROM of the game to make a little video demonstrating how the game gets in the American console and in Japanese, I found something that has only increased confusion. The group in-Intro catalogs currently 3 versions of World Cup Soccer / World Championship Soccer. They are:
- World Cup Soccer ~ World Championship Soccer (Japan, USA)
- World Cup Soccer ~ World Championship Soccer (Japan, USA) (v 1.2)
- World Cup Soccer ~ World Championship Soccer (Japan, USA) (Rev B)
Want to know what is the difference between the 3 versions? Because the only ones I found relate precisely to the title and the names of players. The first version, World Cup Soccer ~ World Championship Soccer (Japan, USA), shows the real names of players regardless of the region of the console. The second version, World Cup Soccer ~ World Championship Soccer (Japan, USA) (v 1.2), shows fictitious names regardless of the region of the console. Por fim, the third version, World Cup Soccer ~ World Championship Soccer (Japan, USA) (Rev B), is the one that shows fictitious names or real, Depending on the console being American or Japanese, respectively.
With respect to title, the first version shows no World Championship Soccer When the game is placed in an American or European console, but only Soccer, What is weirder.
I don't know in which order these ROMs were released, but it may be in the order listed. Possibly the Sega initially used real names without worrying, After fixed this in a new version with names exchanged, and finally released the last version which shows the names according to the region, bringing back the real names for the Japanese. This third version is the one that was released in Brazil by Tec Toy, What explains the “phenomenon” I noticed in my childhood.
Another hypothesis would be that the third version I listed is the second to be released, removing the real names of the West, to later solve take the Japanese. This hypothesis gains strength if we consider that the Sega Soccer of the brings builds the fictitious names regardless of the region of the console.
The names given by the No-Intro also doesn't help, What comes before, a version 1.2 or a revision B? Looking for the naming convention of the Intro which I found out is that version numbers are usually identified in own ROM, While revisions tend to be a seal on the cartridge, what weighs in favor of the review B coming after.
Moreover, Why Sega changed the name of the game in compilations? Because the World Cup was over? And why the American name of the game in the West was World Championship Soccer em vez of World Cup Soccer? It seems to me that name currently “World Cup” It is owned by Fifa, so it could be used as title of unlicensed games. It would be so since 1989?
Olhando o tamanho da imagem das ROMs compactada (zip), We have 158.252 bytes para a primeira versão, 158.636 bytes para a segunda versão, and 160.132 bytes para a terceira versão. The 384 bytes a mais da segunda versão devem dar conta da diferença no título. E os quase 2 KBytes a mais da terceira versão são o indício que faltava de que ele tem dois nomes para cada jogador. Eu não chequei os nomes do jogadores das outras seleções, vou deixar isso como exercício para você leitor. 🙂
Ultimately, são mais perguntas do que respostas. E não tenho grandes esperanças de encontrar uma solução para o mistério. Já procurei bastante e até agora não encontrei.
Mas voltemos ao Super Soccer / World Cup Soccer / World Championship Soccer. Como quem assistiu a Copa de 1990 (or have the slightest notion that Pele was not acting in 1990) You may have noticed, real or fictitious names do not match the selection of Cup 1990 and even the qualifiers. The only list of player I remember I was in the selection of 1990 is the Bald. The others, like Pele and Socrates, were other selections, other tops, but not in the 1990.
The game features a view from above, 90Thereof with respect to the field all the time, so that we see the head and shoulders of the players, with legs and arms showing up when walking or when you give a stand. No faults, no substitutions.
There are two game modes: World Cup and Test Match. The first mode is like the World Cup, phase-phase groups and round, therefore we play at least 3 games. The game ends with the title after 7 games or the unranked selection, is not pass the group stage or be defeated in a game of knockout round.
The mode Test Match It is a friendly that can be played by 1 or 2 players. Note that the two-player option only appears if the second controller is connected to Mega Drive, otherwise it does not appear, and that is why it is not present in the video I made.
The selection is chosen through a map. The teams have four attributes: speed, abiliity, defense and goalkeeper, and can go from 1 a 5. After choosing the team that will represent one must climb the team from the options. The scheme is always 4-4-2, then choose 1 among 2 goalkeepers, 4 among 5 defenders, 4 among 6 midfield, and 2 among 3 attackers. The athletes also have their individual skills, such as speed, chute, disarm and accuracy.
Matches tied in qualifying layers are decided on penalties, where we have the vision behind the collector or behind the goal, depending on or being kicked defending. In two-player mode the view is always the collector.
Music plays throughout the game. For the same selection is always the same song, What can tire out a little. The music just stops at charges of corner kicks and goal kicks, When a screen appears with another angle of view (behind the player), and returns after the collection. In a static screen appears with goals a player celebrating and we heard a digitized voice of “Goal”, the same as heard on the title screen.
The gameplay is only reasonable, After all it was the first football game of the console, and even then there wasn't anything much better than that. Best titles ended up appearing later, but then I was already in the Super Nintendo, or such that Super Soccer / World Cup Soccer / World Championship Soccer was the only football Mega Drive I really played quite. Pelé, Super Kick Off, and FIFA's Soccer also appear in my list of games ending in Mega Drive, but I barely remember them. What scored same was the Super Soccer.
In my childhood I managed to finish the game, so he joined my list of Sega Genesis Games finished in position 16. Unfortunately I haven't been able to reproduce the feat on video I made to show the game.
In the video I show the 3 versions of the game, until the screen shows the names of players. Note that o Mega Everdrive allows me to “cheat” the game and do my Sega Genesis posing as a Japanese Mega Drive. And so I can show you how the game behaves in your Revision B, both in an American console as in a Japanese console. Por fim, I play some matches to show it.
The equipment used for this capture was:
- Elgato - Game Capture HD60 - For capturing video in digital format and Full HD 60fps.
- Sega Genesis -the American model Mega Drive.
- Mega Everdrive - The cartridge "magic" that reads my games from a simple SD card and works just like the original cartridges.
- Framemeister XRGB Mini - doing theupscale to the image Mega Drive para 1080p Full HD.
- SCART RGB cable for Mega Drive 1 / Sega Genesis 1 / Mega Drive 2 by Tec Toy with Stereo Audio (Pack-a-Punched!) - Leading to RGB, best image possible to extract a Mega Drive / Master System com hardware original, for the Framemeister.