I like the series Need For Speed since the first game came out to PCs in the years 90. The graphics were very nice in “high resolution” (640×480), but I just had the machine to run in 320×240. At the highest resolution the game became a slide show of so few frames per second. It was somewhat frustrating.
Then I ended up with better PCs. I bought Need For Speed II in one of the editions of the late Fenasoft. It quickly became one of my favorite games.
I also like the Need for Speed III: Hot Pursuit, from the Need for Speed: High Stakes/Road Challenge and the Need for Speed: Hot Pursuit 2. But in my opinion the series started to go wrong with the Underground. The business of just running at night and staying “tunando” cars and making them look like Christmas trees didn't really please me. I used to like Need For Speed for casual runs in beautiful daylight settings, as in the classic Out Run.
I ended up playing very little of the subsequent games in the series. I went back to the series with Need for Speed: Shift do Playstation 3, which in no way recalled the origins of the series, should have another name. The business improved with the new Need For Speed: Hot Pursuit, the reissue of one of the first games in the series did the series very well.
I skipped the next two games in the series and then acquired the Need for Speed: Most Wanted, one more reissue. Good game, but short of Hot Pursuit.
Given the direction the series took, I would hardly have bought this game on pre-order if I hadn’t been buying several racing games due to the purchase of the Driving Force Logitech racing wheel G29.
The great disappointment came to discover that the Need For Speed Payback simply does not support steering wheels. I know that the game is far from a Simulator, is extremely arcade, with physics well away from reality. A little bit I would add to the experience, but it seems to me somewhat that current support racing flywheels.
Perhaps the fault is not exclusive of the developers. Logitech and especially Sony may have also your parcel of guilt. It seems to me obvious that a flywheel should be able to be mapped to any game, to at least simulate a Dualshock 4 in games where the developers were lazy and didn't put a decent support.
Because of this, I ended up playing well bit the Need For Speed Payback. The little I played until I found fun, but note that he's also well away from the origins. He was pretty trashed in reviews on account of the purchases within the game, something that I also think it's unfortunate, but I never got even in the parts where you need to buy parts for cars.
Ultimately, I still intend to play Need For Speed Payback before you can set whether or not this is a good game. For now I can only ensure that this game will certainly not be among the best in the series.
Check out some photos and the video of the unboxing from the Need For Speed Payback:
- Need For Speed Payback – Playstation 4 (PS4) Submarine no.
- Need For Speed Payback do Playstation 4 (PS4) na Amazon.